My Neighbor Alice Presents: “Tales from the Dev Team” Part 1!
This post was initially printed on Myneighboralice
Tales from the Dev Group supplies direct perception into the sport improvement course of, instantly from the builders.
Pricey buddies of Alice,
We’re beginning this text sequence to offer common updates and preserve you knowledgeable in regards to the ongoing improvement of My Neighbor Alice! Listed here are an important happenings of the previous month or so:
Software Improvement
Sadly we can’t present you very attractive screenshots right here, because the instruments that develop the sport appear like spreadsheets and flowcharts and will not be issues that you’ll ever see as a participant. However for the design crew, we love instruments! An important and well-known man whose identify I’ve forgotten, as soon as stated: “Should you give me one hour to chop a tree I’ll spend 55 minutes sharpening the axe.”. ‘Sharpening the axe’ is what software improvement is all about. The instruments that we’re creating enable us to simply translate My Neighbor Alice to all languages. This identical software (which basically is a really huge spreadsheet) now additionally permits us to design the stats of all of the in-game objects, like carrots, bushes, crops and what have you ever. One other vital software is the Bolt visible scripting software. Visible scripting is programming for individuals who would moderately use a mouse than a keyboard. The Bolt techniques assist us to simply make extra fascinating characters within the sport and to clarify the mechanics of the sport higher to the participant.
Management Scheme Playtest
All of this improvement is nice, however we aren’t doing this simply to maintain ourselves busy. On the finish of the day, gamers should play My Neighbor Alice.
One of many essential design selections that we’re making at this second is the way in which that the sport controls work. The sport controls are the principle means that the participant interacts with the sport. It’s of the very best significance that the controls are simple to study, highly effective of their actions, and “really feel” candy and satisfying to make use of. So here’s what we did:
One in all our programmers made a prototype the place we may check out two completely different management schemes. One management scheme was impressed by RPG video games, and the opposite impressed by FPS video games. Once we examined it with a member of our audience (informal feminine avid gamers aged 18 to 38), we discovered that the RPG type controls had been rather more appreciated. They had been simpler to study, and clicking on one thing to work together with it felt extra pure than urgent a key and having to recollect what key corresponds to what motion. This reveals how vital early finish consumer testing is: With out it, we could have applied a management scheme that was much less satisfying to make use of, resulting in decreased engagement with our sport.
Testing at Giant
This 12 months, the plan is to develop the entire sport function by function and all of these options have to be extensively examined. You may anticipate a sequence of enormous scale checks this 12 months, similar to the one in August of 2021. Subsequent to the exterior testing occasions there may also be common inside testing occasions just like the one I simply described, the place we check out the primary iteration of a function. In case you are inquisitive about being the primary to check out new elements of the sport and assist us with making selections on which course the sport ought to go, tell us within the feedback under and we are going to get in contact!
Thanks all very a lot for being on this journey with us!
About My Neighbor Alice
My Neighbor Alice is a multiplayer builder sport, introducing blockchain to thousands and thousands of gamers. Anybody should purchase and personal digital islands, accumulate and construct thrilling objects and meet new buddies.
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